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Learning Through Gaming

Photo courtesy of @Aktoman

Photo courtesy of @Aktoman

Learning through Gaming is part of the Festival of Dangerous Ideas 2013. Held at Dundee College, the conference featured a series of presentations from educators and industry specialists on the use of video games for education.

Along with David Renton of Reid Kerr College I presented a session on current classroom practice, with reference to a variety of video games that are being used in education. Part of the session looked at a recent competition, designed as part of the conference, to get students designing an ideal learning environment using the Minecraft videogame.

Presentation resources

Featured games

History project involving video games

Other references

http://www.teachthought.com/video-games-2/a-brief-history-of-video-games-in-education/

http://www.skilledup.com/blog/an-annotated-opinionated-history-of-gamification-in-education/

http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf

http://www.edutopia.org/video-games-classroom

http://www.adobe.com/resources/elearning/pdfs/serious_games_wp.pdf

Serf’s Quest 2004 – http://www.r-e-m.co.uk/rem/xrem.php?T=26281&view=

Greek Hero – http://www.bbc.co.uk/schools/primaryhistory/ancient_greeks/

BBC Games – http://www.bbc.co.uk/history/interactive/games/

ICT Magic – http://ictmagic.wikispaces.com/Maths+-+Section+3#eclassroom_110mb_com_Games_5th_Math_DecimalPlaces_swf

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