Home > Game Design, teaching > Games Design 7 & 8

Games Design 7 & 8

During the first lesson of this week we investigated emerging technologies relating to computer games.

First we looked at older, but recent technologies such as accelerometers and the Wiimote, and discussed how these had affected the games industry. We discussed how motion sensing technology has now been adopted by many games companies after being introduced by Nintendo in its Wii controller. The success of the Wii influenced the Playstation Move controller and also the motion controls found in tablet computers. The motion controls made it possible to control games in a more realistic way – games such as golf, tennis and bowling could now use a more natural control mechanism and this opened up gaming to a wider audience. The Wii became popular with a wide range of people that were not previously targetted by the games industry. We looked at this great story of the Wii being used in a retirement home.

The students then went on to research new emerging technology including:

  • Wii U
  • PS Vita
  • Holography
  • 3D imaging
  • Augmented Reality
In the second lesson of the week I took the class through a tutorial on Blender. We created a simple tilting platform game where the aim is to roll a ball into a hole on the platform.
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Categories: Game Design, teaching
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