Home > Game Design, teaching > Games Design 6

Games Design 6

In this session I introduced the students to the game engine they will be using later in the course, Blender.

Blender is a free 3D modelling and animation package that also contains a game engine which can be programmed using Python or using a feature called Logic Bricks.

Although the students won’t be building their own games until about half way through the course it is useful for them to see what the game engine can do so that they have a better understanding of what types of games they can design with it.

In this introductory lesson I demonstrated how to add simple 3D shapes into a scene, how to add basic actions such as movement and how to apply basic properties such as physics/gravity. By the end of the lesson the students had created a simple maze game with an enemy that tracked the player’s movement.

Categories: Game Design, teaching
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